Finnish Game Jam 2015

I think there is no other way more appropriate to restart this blog with than with a little story about the Finnish Game Jam 2015. This January I took part in the FGJ15 which is part of the Global Game Jam event. Without any prior knowledge of video games other than how to play them I decided to take part and see what happens. I ended up having a great time meeting new people and trying out new tools, all the while making music and backgrounds for the game we made. It was awesome to get to work on something so diligently for the allotted time of 48 hours.

We ended up making a game that I can’t help but be proud about despite its quirks and the fact that it wasn’t quite what we imagined it to be. We did have the largest group at our location, a steadfast group of 8 people who worked for that single goal of finishing the game we set out to finish. In the end we had recorded 150+ sounds for the game and most of them went unused, god knows how much code would’ve been required to be written to fit all that into the game. We were lacking graphic designers and the one we had put to work like a slave did his best, but had to overhaul the style midway to make the deadline. We were biting our finger nails and itching all over at times due to stress and frustration with the work we were doing, but somewhere down that well I realized that maybe that was one of the most endearing things about game jams, you do your best as a group and you pour all that sweat and blood into a game as a group.

The Quest to Get Our Okay Game Back from the Dreadful Communist Square 2: Electric Boogaloo

The Quest to Get Our Okay Game Back from the Dreadful Communist Square 2: Electric Boogaloo

The hidden backstory of the game was a rather silly one.

Long ago in the year 1906 or so, a crossword puzzle or a labyrinth was published in the newspapers. Then as a highly expected sequel we released “The Quest to Get Our Okay Game Back from the Dreadful Communist Square 2: Electric Boogaloo” at the Finnish Global Game Jam. The end.

Of course the silliness knew no end and a trailer was made:

I hope the others won’t be mad at me for writing about the game a bit. I can’t help but feeling a bit sad that those days went by so fast. It was awesome working with you people, if you happen to stumble upon this page.

Next year if possible, I’d do it all over again!


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